Kylma

Kylma is a Ko-Matoran native to Metru Nui.

Metru Nui
On Metru Nui, Kylma lived and worked in Ko-Metru. Just before the Great Cataclysm, he was captured by Vahki under the command of Makuta Teridax disguised as Turaga Dume. He was then placed into a Matoran Sphere and went into Stasis, but was later rescued by the Toa Metru and reawakened on the shores of Naho Bay on the Isle of Mata Nui when the Toa Metru sacrificed their Toa Power and became Turaga Metru for the Matoran's sake.

Mata Nui
Kylma's size and power had been diminished by the energy-sapping effects of the Matoran Sphere. Under Turaga Nuju's direction, he participated in the construction of Ko-Koro using elements of the disassembled Airships that had been used to transport them to the island. In Ko-Koro, Kylma became an Adept, deciphering the Prophecies upon the walls of the Sanctum. Kylma would meditate on the future and dictate these prophecies to Jaa the Scribe. Following the defeat of the Bohrok-Kal, Kylma was rebuilt into a form resembling the one he had had prior to being shrunk by a Matoran Sphere. When the Ga-Matoran Hahli visited Ko-Koro during the Kolhii Tournament, Kylma foresaw that she would become the Chronicler and that the Ta-Matoran Jaller would be killed by Rahkshi. Kylma was evacuated from Ko-Koro with the other Ko-Matoran following the Rahkshi's attack on the village.

Return to Metru Nui
Kylma later helped in the construction of Boats to return to Metru Nui, where he now resides. After Teridax revealed himself following the awakening of Mata Nui, and Rahkshi swarmed the city of Metru Nui, Kylma's fate is unknown.

Appearances

 * Mata Nui Online Game II: The Final Chronicle